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Ubisoft contest: Potent Rodent game
Barn level: Roof, alphabet blocks, tubes

Barn level: Roof, alphabet blocks, tubes

Jungle level: alligators, skyscrapers and statues

Jungle level: alligators, skyscrapers and statues

Jungle level: Dinosaur plushie, Mayan temple

Jungle level: Dinosaur plushie, Mayan temple

Concept  illustration done for promoting the game

Concept illustration done for promoting the game

Vertical poster concept

Vertical poster concept

Character in game

Character in game

Toy Rover and carrots

Toy Rover and carrots

Barn level start: Hamster hut, drawing, crayons

Barn level start: Hamster hut, drawing, crayons

Ubisoft contest: Potent Rodent game

Environment created for the 2021 ubisoft game competition.
As a group of 3 artists, 1 tech art and 4 programmers we had to create a game from scratch in ten weeks.
My role as an artist in this project, was to help come up with an art direction, create assets & textures. Some objects modular and some were unique. I did some level art and 2D art for the UI and posters. I also had to create generic materials for the optimization of our game. I created all the organic assets such as the characters, hamsters, alligators, carrots, plushies and statues. I also helped with hardsurface, such as alphabet blocks, Mayan temples, Hamster cage, books, lamp.
Environment art with Rosalie Boivin

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